Ludorama

Living Games

  • About
  • Our Games
  • Contact us
  • Donate to us!

Our Games: FutBotão

Posted by sagaz on 01/02/2012
Publicado em: Our Games. Deixe um comentário

Just a few weeks before 2010 Africa’s World Cup, I was contacted by a person, asking me to make a digital version of a tabletop soccer game – it seems he heard that a few months ago I was just starting developing a game of the same kind with a mutual friend. The great problem is that this friend, a great programmer Continue Lendo

Our games appearing

Posted by sagaz on 01/02/2012
Publicado em: Our Games. Marcado: Barcelona, client, development, games, old projects, our games. Deixe um comentário

For those who doesn’t know, in late 2010 my car was jammed, just in a day when ALL my stuff, with my “mobile studio” were in. With this I lost all my backup data (my external drive was just in), my working projects, etc… Continue Lendo

Plain, simple and honest fun

Posted by sagaz on 24/01/2012
Publicado em: Game Industry. Marcado: apple, casual, ea, hardcore, indie, iPhone, kinect, mature, medium, move, revolution, social, wii. Deixe um comentário

When Wii and PS3 were released (joining Xbox 360), many of us felt that this generation was going to be different; be for the aggressive console’s horsepower, new paradigms, things would not be the same again – for better or worse. I remember how much expectation was created when Nintendo showed up Wii, Continue Lendo

A new change on the site

Posted by sagaz on 01/01/2012
Publicado em: Other Info. Deixe um comentário

After some months fighting with the “personal” version of WordPress (the one you put directly on your own website), I’m moving wordpress’ servers, definitively. I was trying to update to the new version, but everything seemed to mess up. Bad, bad WordPress auto system. I lost all my posts, with or without backup. Anyway, I hadn’t wrote a lot as well.

The good side is that now I’ll not need to make any special changes anymore, and will be able to post from my iPhone, which will be nice. Finally will be easy to post all the nonsense I’ll love to share with people, when it comes to me. Nice!

I’m still figuring out how to put all posts on all required languages (English, Brazilian Portuguese, Spanish and now Catalan), but maybe one day I’ll manage this. God help me! lol

Little Big Change

Posted by sagaz on 01/01/2012
Publicado em: Game Development, Other Info. Marcado: control, gameplay, ninja, projects, spy, stealth. Deixe um comentário

Hi there!

It’s quite a long time I don’t post anything here. It was because, rolling back to september, me and my wife received an opportunity to live and study in Barcelona-Spain. In 2 weeks we had to arrange everything, from docs to vista and travel tickets, and get there. And if that’s was not enough, in the first 2 months here we simply hadn’t a place to live, hanging from a hostel to another… bad times, but now only a distant memory. Continue Lendo

#gamedevdiet, the other way

Posted by sagaz on 01/01/2012
Publicado em: Game Design. Marcado: brathwaite, brenda, death rally, food, gamedev, games, habits, junk food, uncharted. Deixe um comentário

Brenda Brathwaite, a well-known game designer, started this hashtag a few months ago, bringing news about her fight trying to lose weight and achieve what she wants – which is usually fun, and very interesting to see. But this is not what I am talking about now.

For me, just like with food, there’s things we “eat” because we need, others because we want, maybe because it’s healthful, and others because it’s plain taste and fun. This way of thinking is mainly what I use as a reference of what to play, what to buy, what to look for, etc. Example: Uncharted 2 is healthful; Death Rally, not at all. Continue Lendo

The console business has won

Posted by sagaz on 01/01/2012
Publicado em: Game Industry. Marcado: apple, blackley, business, console, interview, videogame. Deixe um comentário

I had just received a tweet with an interview excerpt with Seamus Blackley, Xbox co-creator, with some epic quotes, which I put below.

“While Apple has been widely credited with expanding the gaming market, Blackley believes it was never its intention to do so. ‘They hated videogames,’ he says. ‘The victory of games is utterly complete with Apple. It’s a total victory.’”

“They tried real hard to make the iPad about word processing and music, and the audience just doesn’t want it. It’s beautiful. You don’t need to have a games strategy anymore.”

“The highest calling of any digital device is to play a game.”

 

Navegação de Posts

  • Ludorama’s Feeds

    • RSS - Posts
  • What are you looking for?

  • Categories

    • Game Development (4)
      • Game Design (1)
      • Our Games (2)
    • Game Industry (2)
    • Other Info (2)
  • Tags

    apple Barcelona blackley brathwaite brenda business casual client console control death rally development ea food gamedev gameplay games habits hardcore indie interview iPhone junk food kinect mature medium move ninja old projects our games projects revolution social spy stealth uncharted videogame wii
  • Ludorama’s Tweets

    • Our Games: FutBotão wp.me/p2e3k-V, said 3 months ago
    • Our games appearing wp.me/p2e3k-R, said 3 months ago
    • Plain, simple and honest fun wp.me/p2e3k-L, said 3 months ago
    • A new change on the site wp.me/p2e3k-x, said 4 months ago
  • Links

    • Bolade Neve Church
    • Cuducos' Blog
    • EDGE Magazine
    • Gamasutra.com
    • Game Developer Magazine
    • International Community
    • OutrasFontes.com
    • Tipocracia
    • Trinigy's Vision
    • Unity
    • Universitat Autònoma de Barcelona
Blog no WordPress.com. Tema: Parament até Automattic.
Seguir

Obtenha todo post novo entregue na sua caixa de entrada.

Powered by WordPress.com